Smashing Security #090: Fortnite for Android, and the FCC’s DDoS BS

Graham Cluley

Smashing Security #090: Fortnite for Android, and the FCC's DDoS BS

Smashing Security #090: Fortnite for Android, and the FCC's DDoS BS

Fortnite players are told they’ll have to disable a security setting on Android, the FCC finally admits that it wasn’t hit by a DDoS attack, and Verizon’s VPN smallprint raises privacy concerns.

All this and much much more is discussed in the latest edition of the award-winning “Smashing Security” podcast hosted by computer security veterans Graham Cluley and Carole Theriault, joined this week by David Bisson.

Smashing Security #90: 'Fortnite for Android, and the FCC's DDoS BS'

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Hosts:

Graham Cluley – @gcluley
Carole Theriault – @caroletheriault

Guest:

David Bisson – @DMBisson

Show notes:

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Graham Cluley Graham Cluley is a veteran of the anti-virus industry having worked for a number of security companies since the early 1990s when he wrote the first ever version of Dr Solomon's Anti-Virus Toolkit for Windows. Now an independent security analyst, he regularly makes media appearances and is an international public speaker on the topic of computer security, hackers, and online privacy. Follow him on Twitter at @gcluley, or drop him an email.

One Reply to “Smashing Security #090: Fortnite for Android, and the FCC’s DDoS BS”

  1. The approach to distributing Fortnite is not unique – the free trial of generative music app Wotja X can be downloaded from Google Play, but the full version must be purchased from Amazon's app store (probably as a result the free version has just 100+ installs, while the paid version is ranked #21,478 on Amazon and has no reviews – though I doubt Fortnite's approach will similarly kill their app for the reasons you mentioned).

    It's understandable that developers wouldn't want to pay Google's substantial cut – but for the convenience, app updates, security (not perfect obviously, but at least comfortable to users), promotion opportunities, and visibility to the user base, they at least get a certain value for their money. Again, Fortnite will likely succeed regardless – but more niche apps/developers would probably be wise not to treat this as some kind of precedent.

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