Assassin’s Creed Odyssey suffers DDoS attack at launch

Graham Cluley

Assassins creed odyssey thumb

Assassin's Creed Odyssey suffers DDoS attack at launch

Assassin’s Creed Odyssey, the action role-playing video game set in Ancient Greece, had its launch on Friday disrupted by crippling distributed denial-of-service attacks.

With such large amounts of money spent on the development and marketing of video games, the last thing a publisher like Ubisoft wants is to have a fluffed launch which might tarnish a title’s reputation before it’s had a chance to shine.

Bugs are bad enough, but to have gamers simply unable to play the game you have spent millions developing is disastrous.

Tweet at launch

As players complained on social media that they were unable to play the game, Ubisoft posted on its online forum that it was battling a wave of DDoS attacks that were swamping its servers:

“​​We’re currently experiencing a series of DDoS attacks, which unfortunately are a common occurrence for almost all online service providers. This may impact connections to our games as well as server latency, and we are taking steps to mitigate this issue.”

Video game companies are no stranger to DDoS attacks, and you would expect them to be particularly prepared for the possibility of an attack at the time of a major game’s launch.

A recent report issued by NetScout Arbor described online gaming as the top motivation for DDoS attacks, ahead of criminals demonstrating their attack capabilities, and extortion.

DDoS attacks are relatively trivial to launch, and so can be easily initiated by someone who is a fan of a competing game, has a chip on their shoulder against a particularly video publisher or accomplished gaming rival, or simply want to show off their “leet” skills to their online pals.

You don’t have to have a financial motivation to launch a DDoS attack, but that doesn’t mean that they can’t cost organisations a significant amount of money.

Companies which may be at risk of DDoS attack should put additional measures in place to minimise the potential for disruption.

Graham Cluley Graham Cluley is a veteran of the anti-virus industry having worked for a number of security companies since the early 1990s when he wrote the first ever version of Dr Solomon's Anti-Virus Toolkit for Windows. Now an independent security analyst, he regularly makes media appearances and is an international public speaker on the topic of computer security, hackers, and online privacy. Follow him on Twitter at @gcluley, or drop him an email.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Never miss a thing. Sign up for the free GCHQ newsletter from Graham Cluley.
GET EMAIL UPDATES