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Wibbling Wilf
DOS arcade game (also known as Wilf II) by Graham Cluley
Poor Wilf has fallen through a freak wormhole in the space-time continuum. Armed only with his leaky jam sandwich he must try to defeat the evil Glumphs. As Wilf wibbles around the screen he drops jam everywhere. As luck should have it, the one thing the Glumphs really can't stand is .. JAM ! Boy ! Do they get mean when they're angry..
In those days the best graphics most PCs could really manage were 320x400 pixel four colour CGA graphics. Computers supporting superior EGA and VGA graphics were available, but the technology had not been widely adopted - it made more sense as I was trying to entertain as many PC owners as possible to stick to CGA. Something that was unusual about Wibbling Wilf, however, was its support for the Creative Labs SoundBlaster card.
Wilf was one of the very first shareware games to support the sound card. I had been the first person I'd known to have bought the device and I had invested in some code libraries which helped me build sampled sound into the game.
In the game you can hear me playing the harmonica (the "toot-toot" sound) and gargling when Wilf blasts the Glumphs with PomPoms. Of course, unlike my text adventure games there were no frustrating puzzles to vex players, and thus less incentive to register the games by sending me a cheque. To get around this problem I developed WILFED, a WILF maze EDitor , which allowed registered players to design their own mazes for the Glumphs, Frank and - of course - Wilf himself to play in. Background
TRIVIA: Why is the game called Wilf?
Unfortunately CGA graphics couldn't really do justice in rendering the real Wilf Hey into a computer game, which probably explains why the game didn't capture Wilf's attention quite as successfully as I would have hoped. By the way, fact fans, Wilf Hey is apparently the person who coined the term GIGO (Garbage In Garbage Out), so hats off to Wilf..
TRIVIA: Wibbling Wilf and Dr Solomon's
I did get in touch, and was lucky enough to get a job at S&S International (later known as Dr Solomon's Software) writing the first ever version of Dr Solomon's Anti-Virus Toolkit for Windows. During my time working with Alan Solomon I actually met Wilf Hey in person for the first time. I can't remember now if I told him that his name had inspired one of my games or not. But the secret is definitely out now..
TRIVIA: Why did you design Frank to look like a boiled sweet?
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Copyright © Graham Cluley. All Rights Reserved. |
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