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About Graham Cluley
I think I remember you from....
You might know me from school where I edited the "Limpet Racing News" and the 6th Form Newsletter, wrote the school pantomime and was heavily involved in the mystery of the school Christmas tree kidnap of 1986. Or you might know me from some of the shareware games I wrote (Jacaranda Jim, Humbug, Wibbling Wilf, and Blox) when I was a poor, impoverished student. The text adventure games in particular were quite successful in their time although I no longer sell or support them. Maybe we met because of work. At Dr Solomon's Software (formerly S&S International) I worked my way through a number of jobs: Chief Windows Programmer, Dr Solomon's Anti-Virus Toolkit Team Leader, Product Specialist, Product Manager, Senior Technology Consultant, as well as corporate presentations and media appearances. When Dr Solomon's Software was acquired by Network Associates (formerly McAfee, now called McAfee again!). I stayed on for a short while as Senior Technical Manager of NAI Virus Labs before deciding to leave. I now work for Sophos, one of the world's largest security companies, as a Senior Technology Consultant. I am also the company's main spokesperson in the media. Or maybe you know me from something else entirely. Where do you live? I may want to stalk you.
I love your Jacaranda Jim and Humbug text adventure games. I wrote to you enclosing a cheque to
buy the games but you never replied. You didn't even cash the cheque!
What's up!? Anyway, you'll be glad to hear that I placed my games in the public domain some time ago and there is no need to send me any money for them anymore. All the goodies can be downloaded from this website for free (See Jacaranda Jim and Humbug for details). I would like to write my own adventure game. What did you write your
games in? Why did you write your adventure games from scratch. isn't it a lot
easier to use an adventure game language? Have you ever thought of making Jacaranda Jim or Humbug into a film, or
writing a book? Is the source code for Jacaranda Jim and Humbug available?
Why don't you write some more games? If I was writing a game today I would obviously design it for play across the internet. The net makes it a doddle to distribute programs and software updates (in the past people got hold of my games because they were on floppy disks sellotaped to the front of computer magazines), easy to purchase (with my old adventure games you had to put a cheque in the post - which prevented impulse buyers), and the sense of community that the net delivers as people around the world come together to play a game has a really addictive quality that appeals to my heart and my commercial sense. But it seems today that most people don't have much patience for text games, and need the instant gratification of graphics rather than a thorough mental workout. Hey ho. Aren't you the Graham Cluley who is something to do with cults?
What did you write your website with? How can we contact you?
Do you have a blog? I want to hear all about your cat, what your favourite brand of breakfast cereal is, and which was your favourite episode of Doctor Who season 2?
I'm a member of the press - I want to pick your brains about viruses, spam, security, the latest computer threats, etc. How
do I contact you?
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Copyright (c) Graham Cluley. All Rights Reserved. |
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